To wrap up this quick series on horror before our horror cast, I want touch on the importance of sound design with setting the mood and ratcheting up the tension.
Continuing my look at how our senses can help add horror to a game. Today’s post is about touch or specifically how gameplay can be used to create terror. However there is a fine line between adding tension and creating frustration.
In time for Halloween, I wanted to write some horror design posts to go along with the upcoming podcast dedicated to horror games. For this post series, we’re going to examine how three of our senses can be compared to the elements of horror design. And spoiler alert: Taste and smell are not going to be talked about for obvious reasons.
After the release of Etrian Odyssey 4 earlier this year, fans were surprised to hear that not only a new game was coming so soon, but that it was a remake of the original Etrian Odyssey from 2007.
With Etrian Odyssey Untold, Atlus is looking at attracting new fans to the hardcore series and in the process we’re left with an odd mix of new and old features.