This week on the Perceptive podcast, owner and lead designer for Arcen Games: Chris Park joined me to discuss how 2013 fared for his company.
Games inspired by rogue-likes usually go in one of two directions: action games with a brutal difficulty curve or a RPG with the usual rogue-like trappings. Teleglitch leans towards the former with a top down shooter rogue-like, but was this glitch worth investigating?
Last year Telltale Games, wowed adventure game fans with The Walking Dead season one, making one of the best written adventure games in some time. And while we still have some time before season two, Telltale has another story to tell in the meantime with The Wolf Among Us.
One element that crowd funding has certainly affected was opening up the design process of games to the consumer and allowing them to see Beta or even Alpha stage design. And that has translated into Steam now allowing users to buy into the Alpha of games thanks to its early access program.
But as more games are being released to compete for your dollars, a debate is going on with how we should treat games that still need a lot more time in the oven.