XCom: Enemy Unknown was both one of my favorite games of last year and one of my most disappointing. A remake of the classic X-Com UFO Defense, the game modernized the design of the original, but left out a lot of the depth that made X-Com so engaging.
After a less than successful DLC, Firaxis went dark and decided to continue things with Enemy Unknown’s first expansion — Enemy Within. Giving us an expansion that improves on the areas that it affects but not as far reaching as I would have liked.
Game demos were an important part of selling game for most of the 90s and early 00s. But as the Internet made the spread of information quicker, so did it make it easier for someone to find out everything there is about your game.
And today with more games going the early access route and let’s plays being free advertisements, we have a debate on whether or not demos are needed anymore.
When it comes to game sales, the period between September to December is the biggest time for the Game Industry, specifically the AAA market. Following the lull of summer and the holidays, this is usually the annual period for the big releases of the year and of course the big sales. And nothing says AAA more than sequels to the biggest games of last year, from Call of Duty, Assassin’s Creed and even Batman had one this year.
But we’re seeing sequels suffering with lower reviews and the once popular annual releases aren’t wowing as much as before. As Indie and other markets continue to grow, what was once one of the more attractive features of AAA games is proving to be a problem.
Metroidvania is one of those strange terms that has found itself to now describe the action adventure genre. There have been many great examples but not too many found their way to the PC. So when Guacamelee! was ported it was time for celebration and this incredibly stylish game dresses to impress.