One of the major ways that video games became accessible in the 00s was the standardization of controls: Where the different console makers picked a standard format for button placement to be used across game design and affected gameplay.
On one hand making it a lot easier to play multiple games, but on the other hand it makes games that stray from the beaten path stick out like a sore thumb and an important consideration when it comes to building your game.
F2P games are coming into their own lately and some of the most lucrative are competitive based titles. You get the thrill of competing with other players without the cost that is associated with the major games. However, when you start combining microtransactions and game balancing, things can become troublesome.
Broken Age, the return to the classic adventure genre from Doublefine is a big deal. Not only for the studio and writer/designer Tim Schafer but that this was the game that brought Kickstarter into the spotlight and radically changed game development since late 2012.
After delays and the game being split into two parts with backers getting both, the first half of the story is now out and time to judge. What we have is a bridge between the old and new style of adventure games, but the question remains: Will it please the fans and backers?
Here is the second part of our cast with Rob discussing everything under the sun. Along with part one of the cast in case you missed it.