The rising power curve in any video game, be it ARPGS, strategy titles and so on is an important part of offering progression to the player and part of raising the power curve involves the use of pure upgrades to make the player feel powerful.
However continuing to balance your game with bigger and more powerful items can lead to balancing issues or the player feeling weak instead. This is where the concept of sidegrades come in and how they can provide more depth compared to a rising power curve.
Don’t Starve was a surprisingly well designed game mixing the brutal act of survival in a world that seemed home in a Tim Burton movie. After months of free content and updates, Klei Entertainment went to work on the first official expansion to Don’t Starve: Reign of Giants. And while it definitely adds more to the world, there is still one area where I have to argue with Klei’s design.
These last few weeks seemed to have been a really great time for expansions, between Diablo 3’s Reaper of Souls, Don’t Starve’s Reign of Giants and the FTL Advanced Edition. Each game shows a different aspect of what it means to make an expansion for your game, which the term expansion has changed quite a bit from the old days as DLC has picked up the slack.
With news surrounding big names in the adventure genre like Telltale’s The Walking Dead, Jane Jensen’s Moebius and Doublefine’s Broken Age, it may be easy to overlook the conclusion of a fairly recent adventure series. The Blackwell series done by Wadjet Eye Games has reached the end of its five game story with Blackwell Epiphany and manages to deliver an excellent conclusion to a classic throwback.