Playing through Dark Souls 2, I was left feeling very frustrated by the level design and how the move to an open world or non linear structure in my opinion has hurt the series as a whole. One of the problems is that for new people trying to learn how the series works, the level designs and general structure are becoming more and more inaccessible in their philosophy. This is a shame as I felt that From Software nailed it with the original Demon’s Souls and one of the best examples of level design I’ve seen.
This week we had one of our quicker casts as Ken, Lorson and I recorded late Sunday evening for a chat about monetization, art and the first of my thoughts on Hearthstone.
Reading reviews of Child of Light, I noticed that supporters of the game argued against poor scores on the grounds that the game’s aesthetic value should compensate for any problems or criticisms of the design. This is the common defense of games with a focus on storytelling or graphics and are commonly referred to as “art games”. That any issues design wise should be ignored or not graded as harshly if the game was trying to do something different.
The debate whether or not video games are considered art has been going on for what seems like forever and it’s time to finally declare that video games are not art… at least in the form that people say it is.
Arguably the Warcraft brand has become Blizzard’s strongest IP thanks to the mega success of World of Warcraft. And now Blizzard is taking one of the most addictive brands of the last decade and making a CCG out of it. Hearthstone has gotten a lot of attention both for its design and the debate over whether it’s pay to win or not.