Supergiant Games made waves in a huge way with the release of Bastion in 2011 — featuring an excellent combination of design, sound and art to create one of the best games of the year. Since then, they have been hard at work on their title Transistor and while it may look similar in style, things couldn’t be further apart in more ways than one.
Rise of Nations Extended Edition was released recently and marks the return of in my opinion one of the best strategy games ever made. Since the game came out in 2003, we’ve seen a number of major RTS series released. Starcraft 2, Wargame, Supreme Commander and so many more.
Yet when I think about my favorite RTS and the one that did so much right, Rise of Nations takes the crown with mechanics that to this day should have been seen in other strategy games.
The discussions on why there aren’t more diverse characters and stories in video games got me thinking about what I feel is one of the main issues that is in the way and that has to do with the writers themselves. Projecting ourselves into our works is a basic step in developing a narrative and one area that’s going to take a lot of work if we’re going to see any improvement. And today I take a pessimistic/realistic view of what needs to change.
During the late 80s/mid 90s Disney licensed games were some of the premier titles around thanks to Disney going after the best developers like Capcom to create their titles. And Mickey starred in a number of classic games for both Nintendo and Sega systems with Castle of Illusion one of them.
Flash forward today and Castle of Illusion joins Ducktales as another game receiving the update treatment. But instead of a remake we got a modern retelling and I’m not quite sure if this is a better homage than a remake.