Yet another quick conversation with Ken and I about the Summer sale season quickly escalated into one of the most tangent filled casts we’ve had. And if you’ve listened to previous casts, then you know that says a lot.
Playing through Arcen Game’s latest strategy title: The Last Federation, I was having trouble understanding it. And part of the problem was that I was left unsure as to what I should be doing and how were my choices impacting the game. This brings up the importance of making informed decisions with gameplay and why complexity is not always your friend.
The fact that Ghost Control Inc has been out for a few months now and none of my friends told me about it is making me question my relationship to them. As a lover of just about all things Ghostbusters, someone attempting to strike modern day gold with a design last seen during the Atari era caught my eye. While Ghost Control Inc has no direct relationship to the Ghostbusters IP, we do have the foundation for an amazing game.
If you’ve been following the Game Industry since the last decade, you’ve probably heard the term “Metroidvania” used once or twice to describe certain games. But what’s interesting is that Metroidvania is not a game genre but a specific set of game mechanics around progression and game design and has been a part of some of my favorite games.