This week, Ken and I were joined by returning guest Charles Amis from Artizens. Continuing my topic from last week, we talked about the recent debate on sales and followed that talking about art design.
Recently I’ve been looking at two games that were designed as a remembrance of old school games: Volgarr the Viking and 1001 Spikes. From graphics to gameplay, these titles look like they could have been released in the mid 80s- early 90s. The allure of old school game design is something that we hear from a lot of developers and gamers and is even used as a tagline for some games. But having grown up playing these “old school” titles is old school design really a good thing?
On our podcast last week we got on the subject of Diablo 3 and I talked about why it doesn’t hook me as much compared to Diablo 2 by using the phrase “sterilized” to describe it. Thinking about it more, we can use this to talk about what happens when designers in a way “over design” their titles.
Failbetter Games who are known for their browser based title Fallen London, is moving forward with their first official released game titled Sunless Sea. Currently in beta and Early Access, Sunless Sea looks to be a maddening good time.