Recently I interviewed game designer Jeff Vogel about his thoughts on the industry and design. One of his recent blog posts was on what he felt was the bubble bursting for the Indie market. Basically as more people develop cheaper games, we are reaching a point of overload with too many cheap games being released and not enough money going around for a profit.
I’ve talked about the devaluing of games in the past and I’m starting to wonder if there is a case for too much of a good thing in the Game Industry.
Crossover events are a rare sight in the Game Industry and usually come up in fighting or sports games where narrative takes a back seat towards watching different IPs duke it out — case in point the Smash Brothers series. But Professor Layton vs. Phoenix Wright is the first time if I remember right where two narrative based series have been combined into one.
While it may not win new fans, Professor Layton vs. Phoenix Wright does pull some interesting things out of the old top hat and is greater than the sun of its parts.
On our podcast with Ernest Adams, we got on the subject of game design and I asked him what makes a good game. His answer was very interesting as he explained it by using the word harmony– or how all the elements of the game work in sync with each other.
Thinking about it more, I found the term fascinating and a great springboard for talking about game design.
Jeff Vogel is the self titled “crazy old uncle” of Indie game development and his studio — Spiderweb Software is one of the longest running game companies celebrating their 20th anniversary this year. He has created a variety of deep RPGs such as Geneforge, Avernum and more while having a view from the inside of how the Game Industry has changed over the last two decades. And it was a pleasure to get a chance to talk to him about his views on RPG design, game development and the industry itself.