Whenever I play Dungeon of the Endless, my mood swings between enjoyment and annoyance at the game design and hardcore rogue-like elements. Great rogue-likes are supposed to be tough games but there is a problem when they are too hard and when the game is less about the player’s control but instead dealing with the RNG. Today’s post examines the perfect run concept and why it’s a killer for playing rogue-like games.
In this video, I took ??? out for a spin and found a variety of attack enhancing items that took me very far,
The city builder genre has been on hard times for what seems like forever. SimCity 5 was a company closing disaster and a lot of us are still hoping that Tilted Mill will someday go back to Medieval Mayor. With most AAA developers turning away from the genre, Indie developers have picked up the slack such as Colossal Order, the makers of the Cities in Motion series who have had mixed popularity in the past.
Their latest game — Cities: Skylines represents a renovation of their design and delivers a very strong start for the new title, but it’s a bit lacking in the high end department at the moment.
In this first of several spoiler filled videos, I’m playing through the hit game Shovel Knight while talking about the design and how it bridged old and new school game design. For part one, I went through the first section of the game and fought the first two bosses.