This week on the cast, we sat down with PR Specialist Logan Williams for a discussion on why understanding PR and social media is so critical for game developers today.
Party Hard feels like a contradiction of themes: 80’s party music mixed with killing, the delightful music next to the tense cutscenes, and the mix of fast and slow gameplay. The game is trying to have it all, but this is one party that ends early in my opinion.
Today’s post is not completely about the game industry, so please indulge me on this one. The horror genre has gone through a number of changes over the decades to where it is now: From the days of Dracula and Frankenstein, to modern horror with the likes of Five Nights at Freddy’s and Paranormal Activity.
When I think about how much horror has changed as a genre, I can think of the shift from the 80’s to where we’re at now as the big differing point that I wanted to talk about.
While the concept of the anti-hero comes up in many stories in various mediums, one of the hardest plots to get right is telling a story from the villain’s perspective. Very few do this, and even less get it right; such as the difference between Breaking Bad and Dexter. For today’s post, we’re going to turn to storytelling to talk about why this is so hard in any medium.