You’re calendar isn’t wrong, it’s Monday and we have a cast up. One of the goals of the Patreon campaign is to afford us the option to do double casts each week, and I wanted to create a teaser/advertisement for everyone.
This week on the cast, James and I welcomed game designer Michael Taylor to the cast for a discussion on several interesting topics.
Bird of Light by Roach Interactive has had one interesting journey getting here. When I spoke to designer Rahul Sehgal about it, the game was originally pitched as a mobile game. He ran into trouble with finding publishers willing to let him create the game he wanted.
In response, he moved the game over to PC and Steam to finish the game that will now eventually be ported back to mobile at some point. Despite the problems during development, Bird of Light shows a lot of smart design decisions for a very unique game.
Necropolis is the latest game from Harebrained Schemes and one that I’ve been looking forward to. The studio wanted to try its hand at combining the rogue-like and action RPG genre with a unique game. Now that Necropolis is out, unfortunately it misses the point of what makes both these games compelling.