Video game development is all about an iterative process of building a game’s design and mechanics bit by bit to create an amazing experience, and this also applies across games in a series. While many gamers have decried the phenomenon of “sequelitis,” or when developers constantly put out sequels, their actual implementation is important and a part of what has led to some of the best games around.
Rimworld, developed by Ludeon Studios is another passion project in the vein of Dwarf Fortress. The game has been developed and sold directly for years now, but it’s finally come to Steam and Early Access. While it’s not the most accessible game, for those that figure out the complexities, there is a lot to enjoy and discover here.
This week on the cast, James and I sat down with Level Up Labs’ Lars Doucet to talk about the studio’s hit game Defender’s Quest, and examining the debate and issues of key resellers going on right now.
Digital goods have been becoming less virtual and more about real money over the years. Starting with Team Fortress 2, the ability to buy and sell virtual items was innocent enough at the time. Lately, it’s become a big deal and a huge moneymaker; with a huge scandal involving Counterstrike GO skins and gambling.
It’s no longer simply about fun and games, but gambling and real money at stake. And this presents today’s topic: Should video games be set up for economy systems?