If you missed our live play of Zavix Tower the other day on Twitch, it’s now up on YouTube. We went through the game and talked about classic RPG design and what Zavix Tower does differently.
As promised, we’re continuing our talk on boss fights with a look at some of my favorite boss fights of all time. If you haven’t guessed, we’re going to be heading into spoiler territory with this one. Read more…
No post for today as it’s been a busy day. However, we did hit 700 subscribers on YouTube and I wanted to make a video about how why that’s a big deal and the 1,000 milestone. I’ve also announced a reward that you can vote on at the comments of the video for the next video series.
Early Access has become a polarized element of game development. For designers, it’s an effective way to get their game tested and refined before launch. For consumers, it becomes a gamble to see whether or not you’ll get a great game, a crap game, or no game at all.
With the popularity of the model, it’s important to look at the ways to hopefully make your Early Access title a success. When we break it down, there are four key things you need to factor in for deciding to use Early Access.