It’s the end of 2016 at long last, and for today’s Critical Thought I’m taking a look back at 2016 and thinking about the future. I talked about some of the games and trends I want to keep an eye on for 2017. Have a great New Year’s Eve and I’ll talk to everyone in the New Year.

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This week on the cast, Charles from Jarrah Technology returned for a post mortem discussion on what’s been happening with his game Concealed Intent.

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In honor of making it through another year, James and I sat down for a live chat looking back at 2016 and what we’re hoping to do with Game-Wisdom for 2017. If you want to watch our chats live or participate, we’re doing these around 7:30 est on Thursday on http://twitch.tv/gwbycer.

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Today’s Critical Thought is on the topic of multi year game development and the risks involved. The more time spent on a game leads to more risks in terms of being able to break even or profit on it. I talked about this and the balance of art vs. business. Once we start talking about games taking years to be made, it calls into question if there were any problems that came up while being developed.

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