It’s time for my top three games of 2016. We’re starting off with a sequel to one of my favorite titles in recent years and proof that the developer didn’t get lucky with their first run.
Today’s Critical Thought is on the importance of gameplay feedback. Feedback, whether for action or abstracted titles, is a vital component of learning and growing. Without it, we’re not able to process what our actions are doing. I talked about some major examples of why you need feedback and how it relates to UI design.
It’s almost time for my top three games of 2016. For #4 this year, we have a game that transformed from a passion project to one of the most memorable games released.
Today’s Critical Thought is on the concept of the flow state: A Period of absolute concentration and focus on a task. I talked about what is and isn’t considered flow, and if we can look at examples of the flow state in video games.
For more on the topic, here’s the wikipedia page that I referenced