The Game Industry is one of the most popular markets in the world and has attracted people from all over. The allure of being able to play games professionally or be able to make them is a powerful motivator. However, the industry and the media as a whole is not doing a complete job, and are presenting a very dangerous viewpoint of an industry without failure.
For this week’s Dissecting Design, I’m taking a look at Spelunky; one of the first games to explore rogue-like design outside of an RPG setting. I talked about how it used procedural generation to elevate the game and deliver skill-based challenges.
For this Industry Insight, we’re talking about the importance of game sales in honor of the Steam Summer Sale. The act of sales is a major marketing tactic for game developers and understanding the pros and cons is very crucial.
In the past, I’ve talked about game tutorials from the perspective of the philosophy of how to design them. For today’s post, we’re going to get into the nitty gritty and discuss what elements you need to have when building video game tutorials.