It’s time for my top two games of 2017. Both titles were examples strong core concepts which were further enhanced. It came down to the amount of work that was done to improve them that determined #2 and #1.
It’s time for my top three games of 2017. For this one, we have a game that I’ve been waiting years for, and it certainly did not disappoint.
For #4 this year, it came down to two very different games. One was the start of a brand new franchise, while the other was an attempt to win over new fans on an old one. For me, I went with the one that actually made me take a look at something new.
This week’s Dissecting Design looks at Odallus the Dark Call, a game that elevated classic design with its own unique touches. While the game looks like a NES title, there were certainly no games exactly like this back in the day.