Diablo 3 (5)

Power curves are an effective form of progression in just about any game to motivate someone to keep going. For today’s post, I want to talk about the three elements of power curves and what they mean towards motivating someone to continue.

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For this week’s Dissecting Design, we’re going back to look at one of the greatest video games of all time: X-Com UFO Defense. In this video, I talked about how X-Com combined different systems to create a unique take on strategy design.

Please note, due to problems with OBS, I had to record the game like this, as full screen it wasn’t working.

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For this cast, we sat down with Jan Taaks of Overhype Studios to discuss the development of their first major game — Battle Brothers.

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Today’s Critical Thought is about the growing popularity of “Souls Like” and what are the essential elements that From Software got right with the Soulsborne series. I talked about where designers tend to slip up on translated the design; especially with The Surge.

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