A quick video going over some things coming to the YouTube channel over the next few days.
This week, we went live for a discussion on Tabletop game design with Brian Cronin. He is currently working on the tabletop card game: One Last Job. We talked about how luck and probability impacts the design and playing of a game.
This is part 2 of a chat we had, with part 1 going up on Game-Wisdom in a few weeks.
To follow Brian and learn more about the game, here are some links:
Battle Brothers has been another long time coming out of the early access scene. In development for several years, this challenging turn-based strategy game is finally out. While running a company of mercenaries may not be for everybody, we have what could be described as a gritty fantasy X-Com, and that is definitely a compliment.
Today’s Critical Thought looks at the difference between depth vs. complexity in game design. Just because a game is complex, doesn’t make it deep. There is a lot to talk about in this topic, but we kept things basic for the chat. A good game design should be easy to learn ,difficult to master; not the other way around. This is loosely based on this post over on Game-Wisdom: http://game-wisdom.com/critical/souls-series-accessible