For today’s Industry Insight, we return to the topic of good PR when it comes to being in the Game Industry. Your fans can be your best friends or worst enemies depending on how you treat them. I talked about some important tips, including how to deliver bad news.

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Outlast 2’s release frames today’s Critical Thought about the problem I have with Indie horror games. Horror to me is both about immersion and about giving the player options; which a lot of horror titles tend to ignore.

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Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.

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This week on the cast, we sat down with Zain of Ogrehead Studio to talk about developing their first major steam game Asura. Read more…

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