For this week’s Dissecting Design, we’re taking a look back at Reccetear and how it was ground zero fro the item shop simulator genre. I talked about how it’s use of managing the shop and dungeon crawling lent a unique design that made it stand out. I also talked about how the genre has not really had another major hit like it since.
Today’s Industry Insight looks at one of the biggest areas where game designers can need to improve on: Accepting and understanding feedback. I talked about how you need to become thick-skinned and willing to listen to feedback. At the same time, being able to understand what your audience is telling you is also crucial.
A quick video to go over some suggestions for the August Patreon.
Today’s Critical Thought is about the show don’t tell principle when it comes to writing, acting and more. I talked about the common trap of bad writing and acting and how it applies to games. Be sure to watch for my amazing acting talents which will surely get me noticed by Hollywood.