For this cast, John Brieger returned for another chat about playtesting games, and a new topic: What goes into making a licensed game.
From a previous industry insight over on the Game-Wisdom YouTube channel, I discussed the challenge of raising the price of your video game after its been released. These days with Games as a Service being a popular model, we are seeing more games given the post release support. Knowing how to add value to your game is a big deal when trying to earn more revenue from it. For today, we’re going to break down the three most common ways developers will work on a game following its release.
Today’s Critical Thought returns to the topic of graphics in video games. I talked about the differences between a game with strong graphics vs. one with a really good aesthetic.
If there’s one thing you can say about Ace Team is that you never know what you’re going to get from them. The original Rock of Ages was a tower defense/Marble Madness game ran through a Monty Python filter. With the sequel, Ace Team has gotten the winning (and weird) formula down.