Factors of Licensed Games 2

For this cast, John Brieger returned for another chat about playtesting games, and a new topic: What goes into making a licensed game.

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Payday2 (7)

From a previous industry insight over on the Game-Wisdom YouTube channel, I discussed the challenge of raising the price of your video game after its been released. These days with Games as a Service being a popular model, we are seeing more games given the post release support. Knowing how to add value to your game is a big deal when trying to earn more revenue from it. For today, we’re going to break down the three most common ways developers will work on a game following its release.

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Today’s Critical Thought returns to the topic of graphics in video games. I talked about the differences between a game with strong graphics vs. one with a really good aesthetic.

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Rock of Ages 2 (2)

If there’s one thing you can say about Ace Team is that you never know what you’re going to get from them. The original Rock of Ages was a tower defense/Marble Madness game ran through a Monty Python filter. With the sequel, Ace Team has gotten the winning (and weird) formula down.

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