For this special livestream, I hung out with two of the founders of Strife Games to talk about the challenge of creating casual design. While their focus is on tabletop, the lessons we talked about could also apply to traditional game design as well.
A Robot Named Fight is a rogue-like Metroidvania with a heavy emphasis on the Metroid side of things. The game has a great foundation, but the rogue-like side of things could use some fleshing out.
Gacha, or Gachapon, is one of the most popular systems for free to play casual and mobile games. While these games may be simple from the outside, they feature complex systems of progression to get people hooked on playing them, and are as fascinating to study as they are controversial.
For this week’s Dissecting Design, I’m taking a look at Pacman Championship Edition and how Namco Bandai elevated what is a very simple game design into something else.