This Friday at 5 pm on the YouTube channel, I’ll be talking to Game Economist Ramin Shokrizade on the topics of loot box design, gacha, and the differences between p2w and f2p.
The Mummy remake earlier in 2017 came and went pretty fast for moviegoers. I’m sure if it did well enough we would have seen a full AAA game based on the movie. Instead, Wayforward was handed part of the license to create a metroidvania. While the game fortunately isn’t as bad as the movie, it’s just as forgettable.
Encase you haven’t been following the YouTube channel, I decided to make some of the new services I offer official. You’ll find below videos discussing what I can offer for live presentations and my new game design advisory services.
This week’s Dissecting Design returns to one of my all-time favorite games — Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill.