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For this year, we saw a very diverse selection of games ranging from AAA to Indie that are going to make up this list. Number 10 may not be the most polished game out there, but it makes it on for sheer WTF and for being greater than the sum of its parts.

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It’s that time again boys and girls: The GOTY award show on Game-Wisdom. And as always, we begin with my random set of awards.

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Shadowhand is the latest game from Grey Alien Games whose previous hit Regency Solitaire struck a chord with casual and core gamers. Taking things further, Shadowhand adds RPG-styled combat and progression to deliver a very unique game. While it may not be for everybody, the game certainly has some cards up its sleeves.

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For this week’s Dissecting Design, I took a look at Getting Over It: The strange game that has surged in popularity thanks to its difficult and cumbersome nature. Is this a brilliant take on game design, or a frustrating mess?

  • 0:00 : Intro
  • 0:58 : Basic Gameplay
  • 11:07 : Getting Over it’s Subjective Difficulty
  • 18:22 : The Nature of Getting Over It
  • 28:07 : Final Thoughts
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