Today’s Critical Thought looks at the topic of cheats vs exploits in video games. Too often, the two are used interchangeably, but there is a big difference.
Last month I got a chance to play through The Dream Machine — A stop motion designed adventure game more than seven years in the making. With the game wrapped up, we turn to another developer who is hoping to find similar success with the game Harold Halibut.
For this Dissecting Design, I’m looking at Skullgirls and how an indie fighting game managed to take on the major titles at their own game. I talked about what made Skullgirls stand out and lessons other designers should take note from the game.
Today’s Industry Insight is on the subject of game delays and why they are ultimately a good thing for video games. This in response to a backlash from an indie game being delayed this weekend, and designers need to remember you only have one shot to launch to a game.