This week on the cast, I spoke with Tracy and Dave from Spooky Doorway about the development and writing behind the game The Darkside Detective.
Hypernova Escape from Hadea is an interesting mix of tower defense in an open-world format. Mixing elements of city building and tower defense together works for the most part, but can the game escape from repetition?
Today’s Critical Thought is about the use of Collectibles in game design. I talked about how things have changed and the current function in modern titles.
The stealth genre has grown in different directions from the early works of games like Metal Gear and Wolfenstein. Being able to move around undetected has been implemented by action games, horror games, and even strategy games. However, when it’s all said and done, there are two major philosophies when it comes to stealth, and what they mean for game design.