Today’s Industry Insight explores the every tricky topic of series fatigue in video games. Why are AAA developers and publishers so sequel-heavy? I talked about the major reasons that go into and the challenge of when it’s time to end a series or franchise.
Power curves are an effective form of progression in just about any game to motivate someone to keep going. For today’s post, I want to talk about the three elements of power curves and what they mean towards motivating someone to continue.
For this week’s Dissecting Design, we’re going back to look at one of the greatest video games of all time: X-Com UFO Defense. In this video, I talked about how X-Com combined different systems to create a unique take on strategy design.
Please note, due to problems with OBS, I had to record the game like this, as full screen it wasn’t working.
For this cast, we sat down with Jan Taaks of Overhype Studios to discuss the development of their first major game — Battle Brothers.