This Friday at 5 pm on the YouTube channel, I’ll be talking to Game Economist Ramin Shokrizade on the topics of loot box design, gacha, and the differences between p2w and f2p.

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The Mummy Demastered (3)

The Mummy remake earlier in 2017 came and went pretty fast for moviegoers. I’m sure if it did well enough we would have seen a full AAA game based on the movie. Instead, Wayforward was handed part of the license to create a metroidvania. While the game fortunately isn’t as bad as the movie, it’s just as forgettable.

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Encase you haven’t been following the YouTube channel, I decided to make some of the new services I offer official. You’ll find below videos discussing what I can offer for live presentations and my new game design advisory services.

 

 

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This week’s Dissecting Design returns to one of my all-time favorite games — Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill.

  • 0:00 — Intro
  • 1:16 — Design Basics
  • 6:19 — How Resident Evil 4 Changed Things
  • 10:24 — Resident Evil’s transition into action and changing design
  • 18:48 — Resident Evil 4’s Troubled Development
  • 20:54 — Resident Evil 4’s Polarized Action Horror Design
  • 40:11 — Final Thoughts
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