For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.
We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.
I’ve had an idea for a new post series; we’re going to be taking a look at the essential elements of specific genres. There’s a difference between designing a game that has those elements vs. an actual game of the genre. For our first discussion, we’re going to dive into the RPG genre and find out what makes it tick.
Prey by Arkane Studios did not have a lot going for it at launch. The complete reboot of a series that already spent years in development, Arkane decided to do what they always do: Make something completely different. What we got was a sleeper hit in terms of game design, and another game that blurs the line between action and abstraction gameplay.
This week on the cast, I spoke with co-founder of Indie Bros and long-time member of the Indie Game scene Erik Johnson about what it’s like to be an Indie developer in the market, and how things have changed over the decade.