Clockwork Empires (11)

When people talk about issues impacting game designers, one of the most popular terms is the “imposter syndrome”: Where after completing a project, the person is unsure if they were really good enough to do it, or if it was just a matter of luck. For today, I want to touch on something that could be even more dangerous to someone wanting to make a career as an indie developer, or what I’m dubbing: The Fast Burn Syndrome.

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Celeste (4)

Celeste is the latest indie game to try to add a deep story on top of a genre we’ve seen before, with its combination of challenging gameplay and introspective story about one’s self worth. In an attempt to tell the story, I feel like the design doesn’t quite keep up.

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Just a quick update for the site. If you missed the news, I came down with a fever the other day and have been left drained for the last few days. I’m on the mend, but I don’t have the strength to be finishing up any posts at the moment. Fortunately, I had videos saved over on YouTube to post, but hopefully I should be well by the end of the week.

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For this recorded developer interview, I spoke with Ben Wander who has developed the game A Cast of Distrust. We talked about his time in the industry, as well as the work that goes into writing a narrative for a video game.

We spoke about the “walking simulator” genre and what it means to write a video game where the story is the focus. Be sure to check out my first look on the game, and you can pick it up on Steam.

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