Spec Ops the Line is our focus this week on Dissecting Design. The only military shooter I’ve seen that goes as far away from pro military as possible. This is not the game for the easily disturbed; especially with the game’s standout moment.

  • 0:00 — Intro
  • 00:57 — Basic Gameplay
  • 17:00 — The White Phosphorous Incident (Trigger Warning)
  • 26:54 — Subverting Military Shooters
  • 38:04 — Final Thoughts
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Erik Johnson of the Indie Bros joined me to discuss the challenges and considerations of launching your video game. From discussing dates, to avoiding other titles, and of course the PR side of things, there is a lot that goes into pushing that “sell” button on Steam or on your own digital store.

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Clockwork Empires (11)

When people talk about issues impacting game designers, one of the most popular terms is the “imposter syndrome”: Where after completing a project, the person is unsure if they were really good enough to do it, or if it was just a matter of luck. For today, I want to touch on something that could be even more dangerous to someone wanting to make a career as an indie developer, or what I’m dubbing: The Fast Burn Syndrome.

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Celeste (4)

Celeste is the latest indie game to try to add a deep story on top of a genre we’ve seen before, with its combination of challenging gameplay and introspective story about one’s self worth. In an attempt to tell the story, I feel like the design doesn’t quite keep up.

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