Warhammer Vermintide was developer Fatshark’s attempt at entering the co-op market alongside hits like Left 4 Dead and Payday. Separating from the gun-focused entries, Vermintide took place in the dark fantasy universe of Warhammer with an emphasis on melee combat.
While the basic idea worked, the game’s confusing persistence system and random progression made it frustrating. With a new engine and design philosophy, Warhammer Vermintide 2 is a successful course correction and a great game for friends who like to slay together.
This week’s Dissecting Design looks back at Bloodborne, the spiritual sequel to the spiritual sequel of Demon’s Souls, and how From Software managed to once again tweak things just so to create a different kind of design.
For this week’s cast, I spoke with Matt of Mountaintop Games to discuss what it means to be a first time developer working on your first title and kickstarter. We spoke about the plans for his tabletop game The Primary.
The success of The Legend of Zelda Breath of the Wild from last year is absolute at this point. The game took home multiple game of the year awards and received high marks from most reviewers. Yet despite the accolades, I noticed that people didn’t talk about one major point: This is a mature game from Nintendo.