The Overlord and Pikmin series have been two of my favorite gems in recent years. The third person strategy genre is like trying to fit two different square pegs into a round hole thanks to differing designs and UI to accommodate. Masters of Anima is the latest game to attempt this mix, and it unfortunately suffers in a familiar area.
For this week’s Dissecting Design, we’re going back to look at the dungeon management sim genre of Dungeon Keeper 2. Combining multiple genres, the game falls into the master of none category.
It’s a busy week for livestreaming here on Game-Wisdom. Tomorrow, I’ll be doing a livecast with Jon Shafter about At the Gates around 1 pm on the Game-Wisdom YouTube channel, and the length will determine if I have a written post up later that day.
For this week’s cast, I spoke with game designer and owner of the YouTube channel Game Dev Underground Tim Ruswick. Our focus was answering questions for first time game developers and students interested in the industry.
We didn’t have a structure for the cast, as it was more of a Q&A with the fans watching. If you liked this, I’m going to try and do more of them in the future with different guests.