This week on the cast, I welcomed owner of Super Jump James Burns to discuss the Game Industry, Game Journalism, and what it’s like to grow up through the 2D and 3D era.
This week on the cast I welcomed Isiah who is currently working on his first game while still in school to talk about what it’s like to want to enter the Game Industry now.
For this multi-part post, I want to talk about several key aspects that go into making a game replayable. Too often, designers and consumers think that just having randomly-defined content works, but there’s more to it than that.
For this first part, we’re going to discuss what biomes mean not only for creating gamespaces, but the content that’s in them.
The Overlord and Pikmin series have been two of my favorite gems in recent years. The third person strategy genre is like trying to fit two different square pegs into a round hole thanks to differing designs and UI to accommodate. Masters of Anima is the latest game to attempt this mix, and it unfortunately suffers in a familiar area.