Omensight 1

Omensight by developer Spearhead Games continues the studio’s apparent love of time manipulation, mysteries, and a lot of cartoon animal killing. The stakes have been raised even higher with players now tasked to solve a murder mystery. While it may have a stronger foundation compared to their previous game, Omensight’s strong beginning doesn’t last until the end.

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If you missed my collection of posts regarding video game replayability, here is the series guide where you can find them all.

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For this week’s cast, game designer Chris Payne and I talked about the concept of “feel” when it comes to game design and gameplay. How some games just feel right in the player’s hands, while others are just uncomfortable to play.

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Binding of Isaac Rebirth (3)

For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.

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