Bunker Punks has been in development for over four years and the retro-inspired rogue-light is finally out. The basic premise of the game and its core gameplay loop works, but a lack of variance hurts this post-apocalyptic excursion.
For this week’s discussion, Rob and I talked about the recent prize pool announced on Fortnite, that led to discussing Esports and our thoughts on the Battle Royale genre. For the second topic, we talked about the recent expose on the Splatterhouse game failing.
Boss Battles have come a long way since the days of dropping Bowser into the lava in the original Mario. With the evolution of game design and the growth of action-based genres, there are two schools of thought on how to design boss fights.
For this cast, I spoke with game designer Alexis Kennedy about the development of his latest game Cultist Simulator. We discussed where the concept came from, and in a shocking development, Alexis Kennedy turned into a ghost for a good portion of our podcast.