For this cast, I spoke with game developer Max Dohme from Crunchy Leaf Games to talk about the development of 3030 Deathwar Redux. We discuss how the game was originally designed, and how the development is now over 10 years long.
This week on the cast, I was joined by the CEO of the Games For Change festival Susanna Pollack to discuss the festival now going on 15 years of inspiring students to make video games.
For this segment of our live show, we discuss the perception of asset flips in the game industry from a developer and consumer point of view.
Grind is a concept that no gamer wants to experience, and yet, it’s very hard to nail down what it is. Some genres like to boast that they’re about grinding, but they may not really be a grind. We’ve talked about the difficulty of defining grind previously, and it’s still an important element for designers to consider.