Video game development has taken on a new life this decade. Between mobile, indie, and AAA games, we are seeing games being supported longer. It’s no longer about just patching a game to fix bugs, but continuing support for months or even years. The recent release of No Man’s Sky’s next update gives us another chance to talk about a tricky topic for video game journalism and re-reviewing games.
Today’s video looks at the concept of Fun Pain, and what it means for hurting a game’s playability and design.
Michael Hicks is a developer who focuses on creating video games built on specific themes personal to him. I had a chance to talk to him through email about this approach, and how it relates to his latest game: The Path of Motus.
For this cast, I sat down with designer Tim Beaudet to talk about what it’s like to stream his game’s development, his passion for the racing genre, and what it’s like to design and balance a racing game.