For this segment, Rob and I talked about replayability in game design, and how certain video games are more replayable than others.
For this segment of our live show, Rob and I talked about the recent discussion of Denuvo in Sonic Mania and then anti cheating software when it comes to controlling a player’s actions with a game.
If there are two concepts that are opposed to one another in game design they would have to be skill and RNG (or Random Number Generator). They each have their own foundation in action and RPG design respectively, and many games that try to combine the two face an uphill battle. Understanding what both elements mean for progression is essential for any game designer who wants to skillfully roll the dice.
Today’s Critical Thought looks at the fixed camera system design seen in early action and horror games to discuss their usage and the pros and cons of the system.