For this segment, Rob and I talked about games like La-Mulana 2 or Getting Over it, that seem to revel in being frustrating to play.

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For this cast, I spoke with game designer Iain Lobb about what it’s like to be an indie developer and his career in the industry. We also spoke about working on licensed projects and what that meant from a design prespective.

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Dead Cells

Dead Cells has been a game on my radar for the last year thanks to its combination of metroidvania and rogue-like elements. With the game officially out now, we have a game that is a great successor to the action-focus gameplay of Spelunky; with all the highs and lows that it entails.

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Today’s video looks at diegesis, or digetic elements when referring to video games, and how developers have been implementing UI elements directly into the game space.

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