Today’s impromptu video discusses the announcement that Telltale Games is going under. Relevant news piece:http://gamasutra.com/view/news/327085/Telltale_Games_initiates_majority_studio_closure.php
For this cast I spoke with the designer behind King of Dragon Pass and Six Ages David Dunham from A-Sharp. We talked about the company’s history with developing King of Dragon Pass, how the game became a cult hit, and the design of its emergent storytelling.
We then talked about Six Ages and taking the KODP formula and iterating on it.
News continues to grow regarding regulating Loot Boxes and their impact on game design, monetization, and consumer behavior. At this point, we must be in the hundreds as to videos or posts decrying the use of loot boxes.
However, it’s important when studying loot boxes to look at why they’re so popular, and when the line gets crossed into predatory practices.
Today’s game design video looks at the use of scaling and abstraction in game design, and how numbers are used effectively.