Today’s video looks at the grand strategy genre in terms of its game design, and why it’s one of the hardest genres to explain to new players.
For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.
For this talk, Rob and I discussed a recent Polygon piece about whether or not there are too many Indie games on the market today.
Today’s video looks at the ever tricky topic over separating the art from the artist. Is it possible to do, and at what point does/if the art transcend the creator?
Here is the piece on Eurogamer that started this discussion: https://www.eurogamer.net/articles/2018-10-09-games-really-need-to-fall-out-of-love-with-lovecraft