Realism has been a never-ending mission for game developers since the days of the Atari. Over this past decade, we have seen game designs that attempt to simulate elements as realistically as possible and game engines that push graphical fidelity close to real-life. However, realism often gets in the way of accessibility and playability, and leads to me ask: is there such a thing as too much realism?
For this video, I talked about the end of Prima Games and how the strategy guide market failed to adapt.
What better way to celebrate hitting the one million lifetime view milestone here on youtube, then to talk comedically (and not so comedically) about some of the issues I see with the rise of YouTube gaming.