And with everything said and done, it’s time to talk about my #1 game for 2018. We have a game that managed to be a casually fun experience, a brutal technical challenge, and everything else in between.
Both the #2 and #1 games for my list this year share the fact that their gameplay loops were spot on. With Dead Cells, we have a game that establishes itself with an amazing foundation of design that only grew better from there.
Probably even more shocking than having a mobile game on the list, my #3 title is a game that you either love or hate, and in my case, I loved it.
Subset Games’ FTL came out of nowhere on kickstarter to deliver a fresh take on Rogue-Like design as the genre began to expand outward. For their next game, we have a title that could either be described as a puzzle-rogue-like or a turn-based puzzle.