For this part of our live show, we discussed Crackdown 3 and if it could have done anything better to move the franchise forward, and if that’s really necessary for success.

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For this cast, I spoke with Indie Developer Michael Taylor about his first commercial game Negative World, game design, and many more topics.

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Patobox (3)

Pato Box is an attempt at something we haven’t seen yet: taking the boss-focused gameplay of the Punch Out series and translating it into a brutal and dark story…and we play as a duck. With an impressive visual aesthetic, the game comes close to getting a knockout, but ends up getting a TKO.

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Time is almost out if you want to get acknowledged in my next book on game design. All it takes is a $25 donation to the Patreon before March 1st.

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