For today’s cast we’re talking Metroidvania design with developer Mark Radocy who created Vision Soft Reset. We spoke about his background, what it was like to design the game, and his thoughts on good metroidvania design.
Since Demon’s Souls arrived on the scene, From Software has been elevated as one of the premiere developers of their own take on ARPG design: AKA the Souls-Like. Since then, when the company does make a game that doesn’t involve the word “souls” in the title, people take notice. Last time we got Bloodborne which was the most action-focused take on their design until now. Sekiro Shadows Die Twice has pushed the Souls-Like in a new, and more action direction… that just may be completely broken.
One of the major areas where indie developers tend to fail at is marketing and social media. We’ve talked about this before, but it doesn’t matter how good your game is if no one has ever heard of you. With each year the market changes, and so does what you should be thinking about when it comes to how to present your first game.
Following the critical praise of Resident Evil 7 for revitalizing the on again/off again franchise, many people were left wondering what will become of the new virus, the new Umbrella, and of course the new Resident Evil. When it was announced that we were not going to get answers to those questions any time soon, but were returning to the past, a lot of people were left confused.
With Resident Evil 2 back again in the public eye, we once again have a horror franchise being dragged into the modern era…with some baggage along for the ride.