For this piece, I talked about the pulls of single and multiplayer games and how they attract people for different reasons.
For this piece, I talked about the implications of crunch when it comes to working on a videogame, and what they mean as an Indie or major studio.
Tom Clancy’s The Division was Ubisoft’s way of giving us a more somber take on Borderlands’ Role-Playing Shooter design. Issues related to content and balance at launch almost made this game dead on arrival, but like For Honor and Rainbow Six Siege, the developers bounced back with post release support; so much so, that it earned them a sequel.
With lessons learned and looter shooter fans ready, does the Division deliver the goods?
There’s only a few days left to get your hands on a JoshBox, and I’ve prepared a special video for it.