Today’s video looks at the decline of 3D platformers and why only a few companies these days are making them.
Live Service/Games as a Service has been a fundamental change in how games are designed and supported for months or even years. The very best games can become a license to print money for the developers, and transformed League of Legends, World of Warcraft, Team Fortress 2, among many others into juggernauts.
But when you’re thinking about a game as not just a finished product, but a continued project, it’s raising issues in terms of what exactly is the consumer getting in the first place.
For this week, we spoke once again with Turbo Pelvis 3000 catching up about the game Fission Superstar X as it is almost out now.
Forager is another great example of the creativity of the Indie space and how a great idea can go places. Originally a game jam game, it grew into a full-fledged title that was released last month and is still being updated. Today’s post isn’t going to be a review of the game — as it’s amazing — but discussing how the game is one of the best examples of the right kind of grinding in a videogame.