The recent discussions surrounding Pokemon Sword and Shield and my own thoughts on Anno 1800 frame today’s discussion on developing multi-year franchises and what does it mean to keep adding content to sequels.
In this cast, I spoke with returning guest and Game Economist Ramin Shokrizade about the recent proposed bill to regulate loot boxes and what it could mean for game developers. Read more…
Void Bastards is the latest game from developer Blue Manchu and on paper should be everything I love — a FPS rogue-like where you fight and explore derelicts for survival. Unfortunately, it instead presents itself one of the hardest games for me to review, not because I love or hate it, but because I just like it.
Besides amazing graphics and incredible gameplay, the reason why games such as God of War, Need for Speed, or Counter Strike are so popular is in the skills they teach us. All great games make you feel better in real life, which is why players continue to return even years after release. But how exactly do you design real-life skills in the game?