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One of the easiest professions to try and enter has been game journalism. For many writers, gamers, youtubers, and streamers, the dream of getting paid to talk about videogames has become their goal. With the means of communication getting easier with each passing year, you can’t throw a metaphorical rock on the internet without finding someone calling themselves a “gaming journalist” or “expert on videogames.”

However, with this pool so wide, and still not really understood by all, it creates a problem when it comes to elevating the discussion on the game industry.

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Over on Superjump Magazine, a piece I wrote talking more about the work that goes into understanding game design is now up. https://medium.com/super-jump/the-reality-of-game-design-acbbe37683c8

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For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.

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Today’s video looks at the idea of making a game confusing or mysterious to learn, and why this often backfires on the developer.

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