For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any ways to turn it around.
Blasphemous represents a huge departure and growth for studio The Game Kitchen, whose previous series The Last Door was a low-fi lovecraftian adventure game with a great story. After a mega-successful kickstarter, the developers are now tackling the soulslike with Blasphemous and we have an impressive first entry in the design from the studio.
This is the recap video of my indie game spotlight stream for the month of August 2019, where I played game submitted by developers.
My latest piece for Super Jump Magazine is now up, discussing the difference between accessiblity and playability in games.