For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy.
Between Two Point Hospital and Little Big Workshop, we seem to be having a mini-revival of the Bullfrog sim-style of games. Trying to balance the light-hearted gameplay with depth has always been a struggle with this kind of design. With Little Big Workshop, the developers have a fantastic foundation, but leave us without much else.
We’re trying out a new name and layout for the liveshow. Let me know what you think.
This decade has done a lot for the rogue-like genre among indie and mainstream developers. Building on the success of Spelunky and the Binding of Isaac, roguelikes, souls-likes, rogue-lites, and possibly more connotations have sprung up. The subgenre has become immensely popular with indie devs all trying to make the next big success, and it has caused a hotly debated discussion for every new game: what’s the difference between a rogue-like and a rogue-lite?
While some use this to troll, there is an actual game design discussion to be had here, and what we’re going to break down today.