For this week’s show, we talked more about Blizzard’s problems, design topics, and industry news. Our two main topics were about accepting criticism as a developer and understanding good trailers in videogames.

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Taito has been going back through its back catalog of classic games to bring back to modern audiences, and the next entry on the list is the Ninja Saviors Return of the Warriors. While the package itself isn’t anything too fancy, it does give us a chance to talk about a different kind of beat-em-up experience.

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Games within games aren’t a new concept, but they’ve come a long way since their first iterations – For example, the sliding puzzle Easter egg game that can be unlocked in 1987’s Final Fantasy, which is widely acknowledged to be the first RPG minigame ever.

Wikipedia defines a minigame as:

…a short video game often contained within another video game, and sometimes in application software or on a display of any form of hardware. A minigame contains different gameplay elements than the main game, may be optional and is often smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game. Some minigames can also be bonus stages or secret levels.

So, with that in mind, let’s take a look back at minigames through the ages…

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We did our first roundtable podcast in over three years with guests, Shark, Ramin, Tomo, and Tim. For the cast, we spoke about a variety of game design topics, while taking questions from the audience.

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