For this live show, Shark and I looked ahead to think about what’s going to happen in the coming decade on the AAA side. For the second half, we talked about the pros and cons of growing a community, and how its a double-sided sword.
Recently I got a comment on one of my videos from someone asking me about learning how to manipulate a 3D camera in a game. That comment reminded me of something very important, and an area where a lot of developers fail to grasp — understanding and designing around the new player’s experience.
Each year there is always one game that I know almost immediately that it’s going to be a top contender for GOTY, and my #1 game this year was figured out after about 30 minutes of my first play.
We’re down to two games left for 2019, and this year it comes down to two very different games. Taking the silver spot this year is one of the best horror games to come out and a new foundation for the genre.