I’ve had an idea for a new post series; we’re going to be taking a look at the essential elements of specific genres. There’s a difference between designing a game that has those elements vs. an actual game of the genre. For our first discussion, we’re going to dive into the RPG genre and find out what makes it tick.
Prey by Arkane Studios did not have a lot going for it at launch. The complete reboot of a series that already spent years in development, Arkane decided to do what they always do: Make something completely different. What we got was a sleeper hit in terms of game design, and another game that blurs the line between action and abstraction gameplay.
This week on the cast, I spoke with co-founder of Indie Bros and long-time member of the Indie Game scene Erik Johnson about what it’s like to be an Indie developer in the market, and how things have changed over the decade.
For this week’s Dissecting Design we’re taking a look back at Prototype. An interesting open-world-styled game that came out at the end of the decade, the game had all the building blocks in place to be an amazing franchise, but it did not work out for it and the developers.