When we critique video games there are a lot of areas for us to look at. Game design, graphics and technical issues are usually the big three. But another area that does come up often is on replayability: Namely should a game be marked down for not being replayable? It’s an interesting debate and one that can impact a game dramatically.
Today’s post should be interesting, as I’m going to talk about another often overlooked area of making a great game — level design. As we’ve talked about on podcasts, it’s one of those topics where we can talk about what we liked or disliked about a level, but actually talking about what makes it good or bad is another story because you’re not just talking about one part of your game but every aspect that is playable to the player.
It may surprise some of you to know that even I’ve succumbed to the addictive qualities of the “clicker genre” — games whose sole mechanic is simply clicking something on screen and watching numbers go up or down. I’m not alone in enjoying these games and examining why allows us to look at one of the key draws of a lot of video games.
As many of you know, we love talking to Indie Game Developers on Game-Wisdom and the growth of the Indie market has been very interesting to watch over the years. This is why today’s Kickstarter spotlight is for the film Game Loading Rise of the Indies which takes a look at how the Indie market and its designers have grown.