The Infectious Madness of Doctor Dekker is a strange game; if the title didn’t clue you in. Taking a page from Her Story, this is a FMV-driven title where you have to solve a mystery, but this time you have a cast of characters to help you.
Today’s Critical Thought returns to the topic of designing Loot Tables. Loot Table design is crucial for ARPGs or any game with procedural generated gear. I talked about the considerations that you have to keep in mind when designing such a system.
The Game Industry is one of the most popular markets in the world and has attracted people from all over. The allure of being able to play games professionally or be able to make them is a powerful motivator. However, the industry and the media as a whole is not doing a complete job, and are presenting a very dangerous viewpoint of an industry without failure.
For this week’s Dissecting Design, I’m taking a look at Spelunky; one of the first games to explore rogue-like design outside of an RPG setting. I talked about how it used procedural generation to elevate the game and deliver skill-based challenges.