For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like.
Resident Evil 2 Remastered is making the rounds as a celebrated hit among fans and newcomers of the series. A major part of this game is the reintroduction of the alpha antagonist known as Mr.X. For today, I want to talk more about this kind of design and what it takes to design a horror game where fight or flight is definitely an option.
After months of people asking me to try a battle royale on my daily livestream, I had a chance to try Apex Legends. After about three hours of play, I found myself back in the same position I had before I started — just not getting into Battle Royale design.
After finishing a match somehow on the second place squad, I had a realization about the problem with this form of game design. Despite developers claiming they’re creating the future of multiplayer games, they’re all really just chasing the same example of lackluster game design.
I just updated the patreon with a new goal that is very important to hit. If I’m going to be able to start offering bonus goals and additional things, I need to start hitting at least a minimum amount of money in order to cover expenses around here. If you can raise your donations, I would really appreciate it, or just spreading the word.