Diablo 3 (2)

For our next part talking more about playability in games, we turn to a hard (no pun intended) topic: how difficulty can be applied.

Read more…

Posted By
0

Our monthly indie game spotlight was so big, that I’m splitting it into multiple parts. If you would like to submit a game for a future one, please get in touch.

Posted By
0
labyrinth of refrain (7)

Nis America/Nippon Ichi made a name for themselves with the mechanic and system heavy Disgaea franchise and have been since trying to find a suitable follow up franchise. Last year in the US we got Labyrinth of Refrain and I finally had a chance to go through it. What we have is their take on the dungeon crawler which hits more than it misses.

Read more…

Posted By
0
Payday2(1)

A major element to giving games longevity has always been player customization. The more ways that players can not only stand out but play a game differently goes a long way towards keeping them invested. For multiplayer-based titles, this is critical in terms of avoiding a solidified meta. The challenge is that the more you give the player, the less control you have as a designer, and that can lead to some interesting decisions on design.

Read more…

Posted By
0
Return to Top ▲Return to Top ▲