Today’s Critical Thought touches on video game disabilities and what it means for someone to be physically unable to play your game. I showed off a few of my physical scars and what they have meant in terms of limiting myself. It’s important when developing unique or out of the box mechanics to think about how people other than yourself will be able to use them.
I also talked about accessibility in terms of standard hardware for playing video games, and the dangers of assuming that everyone has access to the same setup.
For more information about disabilities and their impact on playing video games, check out this IGDA site that covers a lot of them and ways to make your game more accessible. https://igda-gasig.org/about-game-accessibility/development-frameworks/
Big changes announced on this week’s Game-Wisdom Live. I talked about the restructured Patreon Campaign that is now up. The plan is to have smaller goals that add more content for everyone to enjoy along with new rewards. We also talked about MMO design and our thoughts on the Switch conference.
The Yakuza series has been a cult hit from Sega and a spiritual successor to Shenmue. The series is a similar mish-mash of designs and genres just like Shenmue was. While Yakuza 0 is the latest in the series design-wise, it’s a prequel in terms of the story. If you like or dislike the series already, then I’m not going to change your mind, but new players will find an interesting, and very Japanese-styled game to get into.
We’re going big with today’s Critical Thought. Our topic is on the crash of the MMO genre during the 00’s. Several factors led to the market crashing for a lot of developers, and those very same issues could mirror the mobile game market today. We have seen some developers survive in interesting ways, and then an entire change in the design philosophy with F2P. Be sure to watch after my little end of video speech, as I forgot the last topic that had to be added in afterwards.