Building accessible games that aren’t dumb down is every great designer’s big challenge. Complexity doesn’t always equal great gameplay, and more often than not, will drive people away. Today’s post looks at some basic tips that can go a long way towards making your game easier to understand.
I’m returning to a topic I’ve talked about a long time ago. Feedback is a critical part of understanding and development and something all designers make use of. When we break things down, there are two broad categories of reactions that we see in game design and are important to break down.
Since falling in love with the Etrian Odyssey series, I’ve been looking for new PC games to scratch that itch of modern dungeon crawling design. Legend of Grimrock came close, but it wasn’t what I was looking for. It turns out that Batholith Games’ Chris McAulay felt the same way, and why he created Zavix Tower.
Zavix Tower is a love letter to classic series like Wizardry, but with modern elements. If you can put up with the annoying elements of older games, Zavix Tower is a good trip down memory lane.
The voice actors’ strike has started, and while it’s too soon to see their impact, I wanted to talk about what they want and why we should support them.