Dead Cells

Dead Cells has been a game on my radar for the last year thanks to its combination of metroidvania and rogue-like elements. With the game officially out now, we have a game that is a great successor to the action-focus gameplay of Spelunky; with all the highs and lows that it entails.

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Today’s video looks at diegesis, or digetic elements when referring to video games, and how developers have been implementing UI elements directly into the game space.

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pp frostwood

For this cast, I spoke with Armaan who is a first time developer currently trying to get his game Rainswept funded on IndieGogo.

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It’s the relaunch of the Dissecting Design series, with more focus and less filler. Let me know what you think on this video of the amazing Invisible Inc.

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